It’s always nice to see a new one, especially when it looks as pretty as this one. Chances are though that you will skip over it to get to the next level but having it there keeps things together for those who want something deeper to go with the old school gameplay.Ĭertainly Drifting Lands comes with a lot of interesting ideas to try and rework the shoot-em up genre and while they might not always work it’s enjoyable enough to enjoy for the core game play, especially with Shoot-em up’s being something of a rarity. The plot is interesting though really doesn’t add much to the main action in the game other than finding a way to tie together the RPG elements of the game. Certainly this brings back memories of Axelay for the SNES or Project X for the Amiga, and this heavily-styled shooter is stunning to look at with the main gameplay kept simple enough to just pick up and play. The gameplay looking fantastic as enemies fly from the background while coming at you in continual waves whose difficulty increases as you progress through the game, though in the early levels the action can certainly feel frenzied enough as you weave around the screen trying to avoid being blown up in the hail of bullets being continuously rained down on your little ship. Using 3D models on a 2D background the game certainly comes with a lot of polish to its old school framework. Should you however get blown up before the end of the mission you will lose all your loot, though the game does come with an option to bail out if things are getting too heated allowing you to retain any loot you have collected at this Drifting Lands, 2017 © Alkemi However unlike traditional shoot-em up’s you don’t collect power ups during missions but instead loot, which can between missions be turned into new abilities and weapons for your craft. Spread out over 100 levels there is certainly plenty to see with players getting a choice of 3 ships and around 70 different abilities to equip them. Into this world, you’re thrown as you join one of the few nomadic communities and join the fight to collect the resources required to maintain your community. Now with humanity forced to live in the skies, private corporations have turned into totalitarian states who now battle over the few remaining resources. It’s set in a future where a catastrophic event, centuries ago, froze the planet in a state of partial disintegration as gravitational anomalies stopped the planet from either falling apart or combining again into a whole. Here, indie developer Alkemi, brings back those classic days while on the surface incorporating RPG elements to craft an interesting twist on the formula. Was it the simplicity of these games or the on rails world they exist within? It’s unclear what caused this decline while at the same time of course making all the more exciting to finally have a new one to play. It comes with customization for the ships, different modes to start with and different crafts for three levels of difficulty levels.Ī flashy looking shoot-em up which attempts to blend in RPG elements, but is it enough to reinvent the genre or is it all just a fancy shell? What is it about the shoot-em up genre that caused it to fall out of vogue with gamers? Unquestionably the genre was for generations one of the great video game cornerstones but recent years have seen a steep decline in these games being produced, leaving many gamers with little choice but revisiting the retro classics. One small thing I found frustrating, however, is at the end of every mission, if you unlock a new tip, a very annoying explanation display appears in the center of your screen and there’s no way to get rid of it until the animation for it completes.Drifting Lands, developed by Alkemi, is a shoot ’em up RPG. I cant say this enough, I love games that let you learn how to play them. It looks pretty, you’re not over babied regarding the game controls, and you’re more or less free to learn how to play once you’re guided through the basics. The initial battle, even though it’s more of a guide, clearly sets the scene for the game straight away. My first taste of battle, however, had me hooked to the games amazing visuals and challenge. I found the approach to introducing this game bleak. It's just a shame that each level is essentially a miniature horde mode rather than featuring proper level design, and that the number of levels could. Looting has all the well-thought out tropes that similar games have in spades. So they buckle you up into one of their space fighters and launch you into your first battle. Sadly, a rather major flaw in Drifting Lands' level design really brings down a game that is mostly well crafted. Thor, however, wants you to prove your worth. Susan on the other hand doesn’t trust you (Susan pls). You’re a somebody aboard this ship, and you’re approached to be a fighter pilot by a guy named Thor. Not to sound like a broken recorded given I mentioned this in my previous review, but the introduction to this game was a little boring.
0 Comments
Leave a Reply. |